Behavioral Sciences Building
Mail Code 285
1007 West Harrison Street
Chicago, IL 60607-7137
Phone 312.996.3036
Fax 312.413.4122

Stellan Ohlsson, Ph.D.

Professor
Department of Psychology


Office:1050C BSB
Phone: (312)-996-6643
Email: stellan@uic.edu
Mailing Address:
1007 W. Harrison St. (MC 285)
Chicago, IL 60607-7137

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Research Interests:
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How does the human mind change over time? The creative, knowledge-constructing function of mind is the key to understanding human cognition. This function manifests itself as cognitive development during the first fifteen years of life; as skill acquisition and the attainment of expertise via practice; and as belief revision and conceptual change. On a societal scale, the knowledge-constructing function manifests itself in scientific discovery, artistic achievement and technological innovation. The overarching goal of Dr. Ohlsson's research program is to uncover the cognitive change mechanisms that underlay these seemingly diverse forms of knowledge construction. For descriptions of specific research projects, click on any of the following: insight & discovery, deep learning, skills & errors, cognition, technology & real life.

Insight & Discovery:
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Background. Some problems are solved step by step, perhaps with considerable effort; others are solved by by taking a single small but crucial step. The latter are sometimes called insight or discovery problems. What is the cognitive mechanism of insight? The recurring factor in insight and discovery is the need to change one's view of the problem. The solution cannot be obtained within the mental representation that is suggested by the problem itself or by implicitly held assumptions. For example, discovery of the heliocentric structure of the planetary system was delayed for centuries due to the intuitive assumption that planets must necessarily travel in circular orbits. Discoveries are made when a problem is recoded, i.e., understood or represented differently.

Objective and hypotheses. The objective of this project is to describe the cognitive mechanisms that alter problem representations. Working hypotheses include: (a) Elaboration. A representation is changed by augmenting it with previously unheeded information items that are crucial for the solution. (b) Constraint relaxation. A representation is changed by removing one or more features of what counts as a solution. (c) Chunk decomposition. A representation is changed by regrouping stimulus features into new configurations.

Recent work. In a series of experiments, the constraint relaxation and chunk decomposition hypotheses were tested by having subjects solve a series of so-called match stick arithmetic problems. In these problems, subjects have to correct a numerical statement by physically moving and recombining parts of numerical symbols. Careful task analysis revealed that some problems of this sort require relaxing constraints from arithmetic and others require the decomposition of notational chunks. The analysis predicted transfer effects from a first to a second encounter with a problem for some problem types but not for others. The predictions were confirmed by the data. The next phase of this project will aim to apply the constraint relaxation and chunk decomposition concepts in a more complex domain.

Publications:

Ohlsson, S. (1992) Information processing explanations of insight and related phenomena. In M. Keane and K. Gilhooly, (Eds.), Advances in the Psychology of Thinking (Vol. 1, pp. 1-44) London, UK: Harvester-Wheatsheaf.

G. Knoblich, S. Ohlsson, H. Haider & D. Rhenius, Knowledge retrieval and problem perception in insight problem solving. Manuscript submitted to Journal of Experimental Psychology: General.

Skills & Errors:
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Background. People acquire skills by practicing. Practice is paradoxical because it consists in attempting to solve a problem that the learner or trainee has not yet mastered. The problem for cognitive psychology is to understand why such attempts eventually lead to mastery. What is the mechanism of improvement? How is the rudimentary skill of the novice transformed into the competence of the expert?

It has been clear at least since the work of Edward Thorndike in the 1890s that feedback from the environment plays a crucial role in skill acquisition. Feedback includes information about errors, i.e., outcomes that indicate that the action taken was inappropriate or less than useful. How does a learner translate such information into appropriate revisions of his or her current skill?

Objective and hypotheses. The objective of this project is to describe the cognitive mechanisms of learning from error during practice on sequential choice tasks. The latter category includes everyday chores like making coffee and professional tasks such as equipment repair, as well as so-called puzzles like the Tower of Hanoi task. The working hypothesis is that to learn from error, the learner or trainee must have sufficient domain knowledge, encoded as constraints on solutions, to be able to detect his or her own errors. Once detected, the error is corrected by specializing the relevant mental rule so that it no longer becomes active in situations in which it causes errors.

Recent work. A series of computer simulations has shown that this error correction mechanism is sufficient to construct cognitive skills in numerical and scientific tasks. The next phase of this line of research will attempt to apply this theory in realistic training scenarios.

Publications:

Ohlsson, S. (1996). Learning from performance errors. Psychological Review, 103, pp. 241-262.

Ohlsson, S. (1996). Learning from error and the design of task environments. International Journal of Educational Research, 25(5), 419-448.

Ohlsson, S., & Rees, E. (1991) The function of conceptual understanding in the learning of arithmetic procedures. Cognition & Instruction, 8(2), pp. 103-179.

Deep Learning:
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Background. Knowledge domains are organized around fundamental ideas. Examples of such ideas include the concepts of force and field in physics, natural selection in biology, germ in medicine, representation in political theory, free market in economy, cultural practice in social anthropology, jurisprudence in law, and so on. Intuitive belief systems are also organized around fundamental ideas, but they tend to be held implicitly and lack common labels and hence are more difficult to describe briefly.

How do people acquire fundamental ideas? By what process are such ideas constructed? Unlike other types of knowledge, fundamental ideas cannot be acquired through discourse or concrete experience, because those ideas are the very tools by which the mind interprets both discourse and experience. Attempts to teach fundamental ideas by direct instruction or an experiential example typically leads to distortion. And yet, people do sometimes succeed in acquiring new fundamental ideas.

Objective and hypotheses. The objective of this project is to describe the cognitive mechanism of deep learning. The working hypothesis is that abstraction plays a crucial role. New fundamental ideas are acquired by instantiating an abstract schema in a novel way; the new instantiation gradually assimilates pieces of the relevant domain, until it has effectively become the new center of that domain. Abstract schemas, in turn, are generated by combining and transforming prior schemas.

Recent work. In a series of studies, students were taught Darwin's theory of evolution through natural selection under a variety of circumstances. Reading about the theory has little impact on students' evolutionary explanations. However, reading an exposition of the theory after first having acquired an abstract schema of variation-and-selection in another domain does improve understanding of natural selection, as evidenced by increased reliance on Darwinian ideas and decreased reliance on non-Darwinian ideas (misconceptions) while constructing evolutionary explanations. The next phase of this research will aim to replicate and generalize this effect.

Publications:

Ohlsson, S., & Lehtinen, E. (1997). The role of abstraction in the assembly of complex ideas. International Journal of Educational Research.

Ohlsson, S. (1993) Abstract schemas. Educational Psychologist, 28(1), 51-66.

Ohlsson, S. (1995). Learning to do and learning to understand: A lesson and a challenge for cognitive modeling. In P. Reimann and H. Spada, (Eds.), Learning in humans and machines: Towards an interdisciplinary learning science (pp. 37-62). Oxford, UK: Elsevier.

Cognition, Technology & Real Life:
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Cognitive psychology has implications for the design of cognitive tools (e.g., computer software), the environments in which complex tasks are performed (e.g., airplane cockpits) and instruction and training in a variety of contexts. The following brief summaries describe three such applications. Each application was developed in collaboration with another laboratory.

Patient education

Non-compliance with physician's prescriptions has been estimated to account for as much as 40% of the nation's health care costs. Non-compliance is typically caused by lack of understanding. For example, a patient might not follow instructions because he or she does not understand the difference between acute and prophylactic medication. Physicians have little time to explain such concepts to patients. A computer-based patient education system was designed at the Intelligent Systems Laboratory at the University of Pittsburgh. The system presented headache patients with basic information and then answered follow-up questions on-line. The system used artificial intelligence techniques to adapt answers to individual patients. Preliminary evaluations were positive.

Publications:

Buchanan, B., Moore, J., Carenini, G., Forsythe, D., Ohlsson, S., & D., Banks, G. (1995). An intelligent interactive system for delivering individualized information to patients. Artificial Intelligence in Medicine, 7, 117-154

Cognitive diagnosis & training

Shrinking resources puts a premium on effective training techniques in the armed services. In particular, the US Navy has to train large numbers of radar operators for its destroyers and other war ships. These operators are solving the complex task of interpreting a radar display under severe time pressure. A project led by CHI Systems, a Philadelphia-based software company, aims to use cognitive task analysis and modeling to improve the feedback these operators receive during and after training sessions. The immediate objective is to design a system that diagnoses the trainee's errors on-line and generates recommendations to Navy trainers.

Virtual reality & education

New technologies for presenting interactive 3-dimensional worlds have been developed at UIC's Electronic Visualization Laboratory (EVL). This technology is a means for presenting students with alternative experiences that contrast with everyday experience in educationally relevant ways. The objective of this project is explore the potential of virtual reality to support deep learning. During the fall of '97 and spring of '98, a pilot project will use virtual reality to teach young children that the Earth is round, a concept that prior research has shown is difficult to grasp. Future applications of virtual reality will focus on more complex learning targets.

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Dr. Stellan Ohlsson has a degree in psychology from the University of Stockholm, where he also studied the philosophy of science. He held teaching and research positions both in Australia and Sweden before emigrating to the U.S.A. in 1983. During the decade 1985-1995 he held a full time research position at the Learning Research and Development Center associated with the University of Pittsburgh. He achieved the rank of Senior Scientist in 1993. He moved to the Department of Psychology at UIC in 1995. Dr. Ohlsson has published approximately 80 scholarly works on a variety of questions related to knowledge, thinking and cognitive change. His research has received support from the National Science Foundation (NSF), the Office of Naval Research (ONR), the Office of Educational Research and Improvement (OERI) and the National Institutes of Health (NIH). Dr. Ohlsson also writes about the history of the cognitive sciences.